Blender | Substance Painter | Maya | Unity | Unreal | Photoshop | Props | Furniture | Isometric | Stylized
From Brazil, Guilherme Coimbra is a 3D Artist specialized in creating stylized and functional environments and assets for games. He manages the entire process from planning to delivery, adapting to different visual styles while ensuring artistic and technical quality.
“What drives me is turning ideas into immersive 3D experiences that enhance the final project.“
Proficient in Blender, Maya, Substance Painter, Photoshop, and experienced with Unreal Engine and Unity, Guilherme works with organization, versatility, and a collaborative mindset to deliver high-quality results.